Sunday, March 29, 2015

Review-Travelogue



Date released-2010
Developer-Unknown
Genre-Escape, Adventure, Point-and-click

Travelogue is an escape-the-room game, where you find yourself in a hotel room far from where you'd like to be. Use what resources are available to navigate around the hotel and locate items and clues that you can use to help you escape.

The game features puzzles which are logical in design, though I anticipate that many players will have a difficult time with the game. In particular, the navigation requires some careful steps to access all areas of the room. For example, even though you may be able to see a closet from where you are, you simply cannot get to it while sitting on the bed.
In terms of gameplay, Travelogue is a fairly simple game of its kind. As you move the mouse around the screen, the cursor will change to indicate any action possible. Clicking on an item when the cursor is in the shape of a hand will add that item to your inventory. Click the small tab on the bottom right of the game window to view or hide the inventory screen.
Graphically, the game features a somewhat low-resolution, 3D rendered, photo-realistic environment that is plain, and yet believable. And while there is nothing truly remarkable about it, significant production went into the making of the game and it is one of the better ones I've seen. If you enjoy escape games, you will likely enjoy this one, too.

Official Walkthrough

Review: Whispers Room 6

WARNING: Spoilers may be present.

BACKGROUND

Whispers Room 6 is a video game made by Origaming, released on April 5th, 2011. It's an escape game built around the horror genre.

PLOT

A couple and their child are driving at night, just as a storm develops. The husband (Mr. Johnson), agrees that they should stop for the night until the storm passes over. They discover a motel, and they check in, only to receive a room that has been dormant for years. Mr. Johnson goes to wash his face, only to be frightened by the sudden appearance of a ghost girl in the mirror. If that wasn't eerie enough, he finds that his wife and child have disappeared.

GAMEPLAY

Like many escape games, you click your way around, looking for items and doing puzzles. Nothing more could be said about it.

PROS

  • The game delivers a chilling atmosphere, and it actually works. Throughout the game, you can't help but feel for the main protagonist

  • The game is simple enough to play, almost to the point that even first timers could do it without a walkthrough.


CONS

  • Depending on your computer, the game may not load at certain instances, only at pure luck.


  • There're some instances of lag, but it isn't constant.
OVERALL

Whispers Room 6 is worth a try, if you're looking for a well developed game, and is right up the ally of horror fans.

WALKTHROUGH

PT. 1: https://www.youtube.com/watch?v=qmh-eVuHVsM
PT. 2: https://www.youtube.com/watch?v=tMBeOs_o1gY

Saturday, March 28, 2015

Review-Pricilla Gone Missing

Date Released-2005
Developer-Johan Törnkvist
Genre-Adventure, Puzzle

Pricilla Gone Missing is an independent Flash point-and-click adventure from Johan Törnkvist, a talented design and technology student at Hyper Island in Kariskrona, Sweden.

The game begins with the player learning of the disappearance of Pricila (Aunt "Prissy"), which warrants an investigation. From there a charming little adventure unfolds in which the player must look for items and clues to progress through the story. But don't  expect to find Pricilla in this installment; the game is only the first part of what is promised to be a continuing saga.

Standard point-and-click protocol is observed by clicking on items to add them to the inventory, and by dragging found items into play or onto other inventory items. Navigation between scenes is accomplished by moving the player-character in a third-person perspective by clicking on a destination location.

This is a great start to what I hope is to be a great series. The clear graphics and the mix of two-dimensional and three-dimensional create an almost photo-realistic appearance, impressive for a flash-supported game released in the mid-2000's. The art design makes sure everything has the smallest details, making it very unique. The audio design and music create a very stern atmosphere, which I can tell was the developer's intention. The puzzles you encounter are logical, simple, and very subtle, accessible to even the most casual gamer. 

Johan has done an exceptional job of providing the basis for a compelling story-based point-and-click adventure with cunning graphics and gameplay, so let's give him lots of praise to motivate him to finish it.


Official Walkthrough